Warlord's Gambit
What you do
Recruit up to four heroes from a growing pool of recruits. Before each fight, scout who you're up against and give every hero two abilities — one to deal damage, one to protect the team. Then the battle plays out in real time: your heroes fight on their own, but you can pause, reposition anyone, and fire off abilities the moment you need to. Win, and you push deeper into a branching, 25-battle campaign. Lose with your one resurrection stone already spent, and the run ends — though whatever you've unlocked carries into the next attempt.
Features
- Real-time party combat you actually control — pause, reposition, and cast abilities mid-fight
- 5 hero classes, each with a real offensive and defensive ability
- 25 branching battles across a full campaign — no two runs play quite the same
- One resurrection stone per run. Lose it, and the run is over for good
- Permanent progression between runs: new recruits, coin, and unlocks carry forward even after a loss
- A story that isn't quite what it looks like at first
Controls
Runs right in your browser — no download needed.
- Drag a unit to move it
- Right-click (or swipe) to issue a move/attack order
- Click a unit, then click an ability icon (or press 1 / 2) to cast an ability
- Spacebar pauses mid-fight so you can line up a cast
| Updated | 5 days ago |
| Published | 6 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.5 out of 5 stars (2 total ratings) |
| Author | wonderwave |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, Auto Battler, Pixel Art, Real time strategy, Roguelite |
| AI Disclosure | AI Assisted, Code, Graphics, Text |



Comments
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This game's system is intresting.
please more polshing