What you do

Recruit up to four heroes from a growing pool of recruits. Before each fight, scout who you're up against and give every hero two abilities — one to deal damage, one to protect the team. Then the battle plays out in real time: your heroes fight on their own, but you can pause, reposition anyone, and fire off abilities the moment you need to. Win, and you push deeper into a branching, 25-battle campaign. Lose with your one resurrection stone already spent, and the run ends — though whatever you've unlocked carries into the next attempt.

Features

  • Real-time party combat you actually control — pause, reposition, and cast abilities mid-fight
  • 5 hero classes, each with a real offensive and defensive ability
  • 25 branching battles across a full campaign — no two runs play quite the same
  • One resurrection stone per run. Lose it, and the run is over for good
  • Permanent progression between runs: new recruits, coin, and unlocks carry forward even after a loss
  • A story that isn't quite what it looks like at first

Controls

Runs right in your browser — no download needed.

  • Drag a unit to move it
  • Right-click (or swipe) to issue a move/attack order
  • Click a unit, then click an ability icon (or press 1 / 2) to cast an ability
  • Spacebar pauses mid-fight so you can line up a cast
Updated 5 days ago
Published 6 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorwonderwave
GenreStrategy
Made withGodot
Tags2D, Auto Battler, Pixel Art, Real time strategy, Roguelite
AI DisclosureAI Assisted, Code, Graphics, Text

Comments

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This game's system is intresting.

please more polshing